Sangokushi Senki 2 swaps turn-based strategy for real-time action. Snappy battles, historical generals and a musou flavour. A surprising Koei crossover.
Your verdict
Category
Real-Time Strategy1 player12+
Description
A Koei real-time strategy game released in 2004, the sequel to Sangokushi Senki. An RTS adaptation of Romance of the Three Kingdoms with large-scale real-time battles, customizable military formations and biographical campaigns for generals Liu Bei, Cao Cao and Sun Quan. A rare RTS spin-off of the Koei strategy franchise. Japanese exclusivity.
Sangokushi Senki 2 review
3/5
Art direction
★★★★★
"Polished"
3/5
Music
★★★★★
"Memorable"
4/5
Story
★★★★★
"Captivating"
Gameplay
"Solid"
Fun
"Frustrating"
Addictiveness
"Engaging"
Difficulty
"Difficult"
Lifespan
"Massive"
Deploying your troops in real time across the battlefields of the Three Kingdoms unfolds a brisk strategy where placement and timing decide everything. Leading long campaigns, manoeuvring your units and subduing China fills dozens of hours. That depth, particular to this Koei spin-off, sustains a longevity real-time strategy fans savour.
Sangokushi Senki 2 in its Asian run, a regional version of Koei's Three Kingdoms tactics, distinct from the Japanese collector set. This release appeals to anyone collecting the territorial variants of a historical strategy series with a loyal but circumscribed audience. Its interest lies in this distinct Asian pressing, a regional complement for those wanting to cover every edition of the title.