Star Fox makes history with Argonaut's revolutionary polygonal 3D. Short but thrilling, an essential experience of its era.
Your verdict
Category
Action1 player7+
Description
3D space combat game using the Super FX chip to render real-time polygons on Super Famicom. Published by Nintendo, released in Japan in 1993. Fox McCloud piloting his Arwing against Andross' army across Corneria and its satellites, five polygon 3D planets and music by Hajime Hirasawa. Japanese version of Nintendo's Star Fox masterpiece.
Star Fox review
MAX
Art direction
★★★★★
"Iconic"
MAX
Music
★★★★★
"Legendary"
3/5
Story
★★★★★
"Solid"
An astonishing technical feat, the game conjures real-time polygonal 3D on the console: ships, enemies and abstract space of striking readability. This futuristic, spare vision seemed impossible on the hardware. A pioneering boldness, its vector aesthetic left a lasting mark on the space shooter.
A pioneer of 3D gaming, Hajime Hirasawa's music deploys heroic, spatial themes of great energy, from the legendary "Corneria" to the tensest battles. Each sector pulses with an epic gust perfectly in tune with the dogfights. This striking sonic identity remains inseparable from the Star Fox legend.
Gameplay
"Masterful"
Racing along rails through polygonal 3D, this Super FX pioneer hinges on reading space, barrel-rolling to deflect fire and managing your wingmen. Dated in its angular visuals, it nonetheless keeps a sense of pacing and a cinematic spatial staging that still grip. To taste the first steps of 3D shooting on a console, it retains a singular flavor.
Fun
"From the very first seconds"
Piloting an Arwing in polygonal 3D, weaving between obstacles and shooting down enemy squadrons: this technical feat opened a new era for the console. The on-rails action, imposing bosses and colourful squad grab you at once. The sense of diving in and the snappy pace galvanise. A bold, spectacular pioneer, a rail shooter that marked a whole generation.
Addictiveness
"Obsessive"
Diving into a 3D tunnel, dodging fire and then blasting a boss apart delivers a piloting rush that each level rekindles. Branching routes, scores to beat and hidden paths push you to start over and see it all. Technically dated, this pioneering rail-shooter keeps an élan and an immediate hook fully intact.
The Japanese Super Famicom version of Nintendo EAD's Star Fox from 1993, Japan-exclusive under this name (the European PAL version is called 'Starwing' due to a trademark conflict). The Rev 1 fixes several scrutinised bugs. The Japanese cart is culturally important because it introduces the Super FX chip in the Nintendo line. Intact boxed CIB with cardboard sleeve and illustrated Nintendo manual is valued by Nintendo SFC collectors, and the cote climbs hard.
Memorable bosses
A pioneer of 3D on the console thanks to the Super FX chip, this rail shooter throws the squadron against unprecedented polygonal guardians, from space fortresses to the final creatures of the fearsome Andross. Dodges, barrel rolls and lock-on fire pace sequences built like set-pieces. Fresh sensations, branching paths and spectacular bosses made it a landmark revolution.
Is Star Fox still worth playing in 2026?
Star Fox, released as Starwing in Europe, is the first major showcase of the Super FX chip, namely a 3D rail shooter where the Star Fox team crosses Lylat in polygonal Arwings. The technical bet remains impressive for 1993 and the handling has aged very well thanks to a Nintendo sense of tempo. Three difficulty routes deliver real replay value. Recommended to anyone wanting to grasp Nintendo's technical audacity in the 16 bit era, and to rail shooter fans fond of strong musical signatures.