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Star Wars - Caballeros de la Antigua Republica II - Los Senores Sith (Spain)

also known as Star Wars - Knights of the Old Republic II - The Sith Lords
Xbox
🇪🇸
Reviewed in
2005
86
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✪ Reviewed on September 4, 2023
80

Spanish version of KOTOR II - The Sith Lords. Philosophically darker sequel than the original, featuring Kreia as antagonist/mentor. Content identical to international version in Spanish.

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Category
RPG 1 player 12+
Description
The Exile, cast out from the Jedi Order, rebuilds their powers through their companions while facing the Sith Lords seeking to destroy them. Published by LucasArts and Obsidian Entertainment, released in Spain in 2005. Spanish version of The Sith Lords, a darker and more philosophical sequel to KOTOR with complex moral choices, a companion influence mechanic, and unique Force powers.

Star Wars - Caballeros de la Antigua Republica II - Los Senores Sith review

4/5
Art direction
"Striking"
MAX
Music
"Legendary"
MAX
Story
"Masterful"
Signed by Jeremy Soule, the music unfurls a majestic orchestra in the purest Star Wars idiom, between heroic grandeur and cosmic mystery. Each planet and each lightsaber duel rise with an epic breadth worthy of the saga. This symphonic richness, polished and inspired, elevates the galactic odyssey.
Gameplay
"Excellent"
Fun
"Pleasant"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Technical info
💾5,3 GB 📅11/02/2005
Published by LucasArts

Star Wars - Caballeros de la Antigua Republica II - Los Senores Sith (Xbox) price, value & rarity

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Collector interest

The Spanish edition of the Obsidian sequel, released as Star Wars Caballeros de la Antigua Republica II Los Senores Sith, with a darker, more ambiguous story. This localized release of a cult RPG, become fairly rare on Xbox, appeals to Spanish-speaking fans. Its interest combines this status as an esteemed sequel and this careful regional distribution.

Is Star Wars - Caballeros de la Antigua Republica II - Los Senores Sith still worth playing in 2026?

Released in 2005, Obsidian Entertainment's project continues the journey of the lost Republic with remarkably dark and philosophical writing. Companion management, influence and moral choices open onto many endings. The combat system inherited from the first entry stays readable. The shortened development leaves clear cuts in the final narrative, which still drives an active community restoration effort. Recommended today for fans of authorial role playing, for Star Wars devotees curious about a philosophical sequel and for Obsidian admirers searching for their earliest signature on consoles.

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