Super Bomberman 3 further refines the formula with more characters and modes. Still hilarious to four locally, essential Hudson.
Your verdict
Category
Action4 players3+
Co-op
Description
Third Super Bomberman with enriched cooperation and five-player arenas. Published by Hudson Soft, released in Japan in 1995. Adventure cooperation with Bomberman and allies and varied themed multiplayer arenas. Third Super Bomberman on Super Nintendo.
Super Bomberman 3 review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
1/5
Story
★★★★★
"Anecdotal"
The third instalment adds mounts: colourful creatures you ride that change the character's silhouette on screen, crucial information in a four player match. The five planets visited get strongly typed dressings, ice, volcano, toys, circuitry, and Hudson pushes the backgrounds further without ever touching the contrast of the grid.
The soundtrack gains variety of timbre: more prominent brass, latin percussion on certain planets, arrangements slightly fuller than in the first two instalments. The loops stay short out of necessity, but each world gets a colour that identifies it by ear, and the mount themes bring a welcome comic figure.
Gameplay
"Masterful"
Riding mounts with distinct powers shakes up the strategy of laying bombs and reworks the trap-laden arenas. The rounds keep a brisk tempo where anticipation matters more than raw reflexes. Rich and high-strung, this entry pushes an already devastatingly effective multiplayer even further, as gripping as ever with a crowd.
Fun
"From the very first seconds"
The bomb chaos grows wilder with bouncy mounts, tricky traps and arenas full of surprises. Trapping three opponents with a single well-placed blast delivers an incomparable glee. The instant strategy and guaranteed laughter make every game a highlight. With four players, it's an evening essential, snappy and endlessly renewed.
Addictiveness
"Obsessive"
Dropping a bomb, gauging the blast and trapping a rival in a corner is the whole nervous thrill of the series, especially with several players. Each match reshuffles power-ups and positions, so you start the next one on reflex. The solo mode stays predictable, but the multiplayer clash keeps an immediate tension that never wears thin.
Difficulty
"Balanced"
Lifespan
"Massive"
Facing up to five players no longer suffices: this third entry adds a co-op adventure where Bomberman and his allies progress together, doubling the reasons to come back. Themed arenas keep the frantic matches fresh, and every session with friends feels different. That wealth of modes explains why the series still holds an aura as a benchmark of party gaming today.
The original Super Famicom version of Super Bomberman 3, Hudson 1995, which introduced the Louies (rideable kangaroos). A Japanese source pressing with SFC cardboard box and spine card, the most widespread of the title. The appeal comes from the Louies system that became a series signature and from the standing of Bomberman multiplayer in Japan, where this entry, never released in the US, remains the reference for completing a Super Bomberman SFC set.
Better with friends
A third entry of the bomb king, refining its four-player battle mode with mounts and terrains full of surprises. The competition gains variety without losing its energy: you ally, you betray, you set off chain explosions that make everyone howl. Readable and unpredictable, it stays a staple of game nights, where each round renews the trash talk and the urge for an instant rematch.
Is Super Bomberman 3 still worth playing in 2026?
Super Bomberman 3 extends the formula with a roster of mountable secondary characters, including kangaroos and other companions offering special abilities, and a two player co op story mode. The handling stays identical and the four player multiplayer still progresses. For the most generous 16 bit Bomberman on solo and co op without abandoning the historical handling, probably the peak. Recommended for a varied Bomberman evening with a story mode worth playing.