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Tatsunoko vs. Capcom - Cross Generation of Heroes (Japan)

Wii
🇯🇵
Reviewed in
2008
82
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✪ Reviewed on August 28, 2023
76

Capcom vs Tatsunoko studio heroes (Gatchaman, Casshern, Tekkaman) versus fighter. 2D side-view two-on-two combat, hyper abilities, team assists. Roster of thirty-something characters including Mega Man Volnutt, Ryu, Chun-Li for Capcom and Yatterman, Polimar for Tatsunoko. Vibrant manga art direction, accessible but deep gameplay. Lively online at its time. Excellent unique Wii fighter, underrated outside Japan.

Your verdict
Category
Fighting 2 players 12+
Description
2D fighting game by Eighting and Capcom, Japan December 2008. Tatsunoko animated series characters - Gatchaman, Casshern, Polymar - battle Capcom heroes - Ryu, Chun-Li, Viewtiful Joe - in spectacular two-on-two duels. Two-character team mechanics with assistants, devastating supers and cross energy bar system. Unprecedented crossover between two legendary Japanese animation brands.

Tatsunoko vs. Capcom - Cross Generation of Heroes review

MAX
Art direction
"Iconic"
4/5
Music
"Excellent"
2/5
Story
"Classic"
Making Tatsunoko's animated heroes and Capcom's icons speak to one another means wedding two aesthetics in a flamboyant 2.5D cel-shading. Vivid colours, spectacular effects and heroic poses saturate the screen with energy. This graphic fusion, lively and polished, gives the duels a delightful intensity.
Gameplay
"Excellent"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Lifespan
"Long"
Technical info
💾2,4 GB 📅11/12/2008
Published by Capcom

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Collector interest

Tatsunoko vs Capcom Cross Generation of Heroes, the original Japanese version of Capcom's fighting game pitting its heroes against those of Tatsunoko anime, kept to Japan at first for want of an international licensing deal. On a region-locked console, it appeals to those wanting the first form of this unusual versus. Its desirability rests on this initial exclusivity and a rare licensed cast rather than a mere run.

An underrated gem

A joyous 2D versus fighter where Tatsunoko's animated heroes cross blades with Capcom's stars, powered by Eighting's craft. The rights to the Tatsunoko licences long held back its release beyond Japan. Accessible yet deep, it will delight fans of fast-paced fighting games and anyone curious about an unlikely crossover.

Better with friends

A flamboyant fighting crossover where heroes from two universes clash in two-strong teams, with gaudy combos and spectacular assists. The competition is accessible and explosive: quick tags and big damage make every exchange a rush. Character imbalance exists, but the embraced madness and improbable cast chain rounds along in high spirits and laughter.

Is Tatsunoko vs. Capcom - Cross Generation of Heroes still worth playing in 2026?

Released in 2008 in Japan then 2010 internationally on Wii, Capcom's project pits the heroes of Tatsunoko animation against the studio's own characters in a two character team fighting game of delightful nervousness. The system of spectacular aerial combos, the tag switches and the assist attacks make for a fight accessible yet deep, enhanced by three dimensional characters rendered in a cartoon style. The international Ultimate All-Stars version expands the roster and adds online play, since closed. The singular crossover and the frantic pace appeal. An excellent fighting game, recommended for fans of nervous versus and of crossover.

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