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Terranigma (France)

Super Nintendo (SNES)
🇫🇷
Reviewed in
1996
88
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✪ Reviewed on May 21, 2025
82

Terranigma is the Quintet JRPG peak with unique cinematic flair. World rebuilding story, moving and gorgeous, essential.

Your verdict
Category
Action RPG 1 player 12+
Description
Action RPG in which Ark, a resurrected warrior, restores life on Earth by exploring the world's continents. Published by Enix, released in Europe in 1996. Exploration of dead continents to revive while battling evil forces, real-time combat, majestic 16-bit visuals and a sublime soundtrack by Miyoko Kobayashi. Absolute masterpiece of the Gaia trilogy, never released in Japan.

Terranigma review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
MAX
Story
"Masterful"
An action RPG by Quintet of settings of remarkable finesse, warm light and teeming villages: the game unfurls a world of melancholy, polished beauty. The richness of the sprites and the breadth of the panoramas overflow with cachet. This art direction, refined and inspired, stands as a visual peak of the console.
Gameplay
"Excellent"
Fun
"Pleasant"
Difficulty
"Balanced"
Technical info
💾2,9 MB 📅18/12/1996
Published by Nintendo

Terranigma (SNES) price, value & rarity

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Collector interest

The European PAL SNES edition of Quintet/Enix's Tenchi Souzou from 1996, distributed in Europe with no US equivalent (never released in the US). The PAL cart is one of the most expensive SNES PAL titles in the world due to this PAL/Japan exclusivity and the drastically short print. PAL boxed CIB in the original cardboard box is an absolute grail, and the cote climbs hard, sustained by extreme physical scarcity and by the canonical status of the game in the Quintet trilogy.

Is Terranigma still worth playing in 2026?

Terranigma, known as Tenchi Souzou in Japan, is the conclusion of the Quintet trilogy started by Soul Blazer and continued by Illusion of Gaia. Hero Ark gives shape back to Earth, its continents, its cities and its history, in a fresco whose tone oscillates between epic and melancholy. Real time combat is more precise than in earlier entries and the pacing allows long narrative stretches. Essential to anyone who loved Soul Blazer and Gaia, and a hidden peak of SFC action JRPGs.

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