Wipeout Pulse on PS2 is a port of the PSP entry. Refined tracks, more accessible handling and tense presentation. A good gateway to the PSP saga, despite some limits.
Your verdict
Category
Racing2 players7+
Split screen
Description
A Studio Liverpool and SCEE racer released in 2009, an ultra-late PS2 port of Wipeout Pulse, originally released on PSP in 2007. Anti-gravity ship futuristic racing with 12 circuits, Race Campaign mode and online up to 8 players. Signature franchise mechanics, neon futuristic design, electro-house soundtrack. Exclusive European ultra-late PS2 release, testifies to the care given to the franchise even at the end of the PS2 cycle.
Wipeout Pulse review
MAX
Art direction
★★★★★
"Iconic"
MAX
Music
★★★★★
"Legendary"
1/5
Story
★★★★★
"Anecdotal"
A pared-down futuristic design by The Designers Republic, neon and clean lines: the anti-gravity racing takes on the air of a graphic manifesto. The stylistic coherence and the abstract speed compose an electronic aesthetic of rare elegance. This visual identity, sleek and minimalist, crosses the eras without a wrinkle.
Techno pulses and big beat propel the anti-gravity races into a relentless electronic trance. The music embraces the extreme speed and futuristic aesthetic with a cold, hypnotic energy. This cutting electro mood, in the lineage of the series, remains cut for the adrenaline of the driving.
Gameplay
"Excellent"
Fun
"From the very first seconds"
Piloting an anti-gravity ship at staggering speeds across suspended tracks, dropping weapons on your rivals and swooping toward the finish line to an electro soundtrack: the rush is total. The sense of pure speed and the thrill of combat at full pelt deliver an instant adrenaline surge. Stylish, snappy and exhilarating, a future for the racing game.
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Collector interest
A late, PAL-exclusive PS2 port of Wipeout Pulse, Sony Liverpool's anti-gravity racer first designed for the handheld, arriving in Europe as the console waned. This release with no American or Japanese counterpart interests collectors of late PS2 catalog entries. Its interest lies in this regional exclusivity and its status as the series' final outing on the machine.
Better with friends
A futuristic anti-grav race where ships slice through winding circuits at dizzying speeds, with offensive weapons in play. The two-player competition blends millimeter driving and clever power-up use, where a well-placed shield or a timely missile upends the pecking order. Snappy and stylish, it turns every track into an adrenaline duel where the slightest error at full speed is paid in full amid the trash talk.
Is Wipeout Pulse still worth playing in 2026?
Released in 2007 on PS2, Sony Liverpool's project brings the brand's emblematic antigravity futuristic racing to the console, built on piloting ultrafast craft skimming winding circuits. The extreme speed, the fine management of air brakes in corners and the weapon system energise clashes of exhilarating intensity. The electro art direction, pared down and stylish, and the energetic soundtrack install a strong identity. The high difficulty and the demanding handling put off newcomers. A benchmark of futuristic racing, recommended for fans of pure speed and of sharp graphic design.