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Albert Odyssey 2 - Jashin no Taidou (Japan)

Super Nintendo (SNES)
🇯🇵
Reviewed in
1994
72
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✪ Reviewed on April 15, 2024
64

A more ambitious Japan only sequel. Combat is fine, story decent, but the whole package lacks a truly distinctive identity.

Your verdict
Category
RPG 1 player 12+
Description
Sequel to Albert Odyssey featuring a darker narrative and refined combat system. Published by Sunsoft, released in Japan in 1994. New hero in the same universe, enriched turn-based combat system, more detailed 16-bit visuals, scenario focused on the resurrection of an evil god. Second and final entry in the series on Super Famicom.

Albert Odyssey 2 - Jashin no Taidou review

4/5
Art direction
"Striking"
3/5
Music
"Memorable"
3/5
Story
"Solid"
Gameplay
"Solid"
Fun
"Mild"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Long"
Technical info
💾1,2 MB 📅03/06/1994
Published by Sunsoft

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Is Albert Odyssey 2 - Jashin no Taidou still worth playing in 2026?

A sequel to Sunsoft's tactical RPG, Albert Odyssey 2 blends grid based turn combat with the classic narrative progression of Japanese heroic fantasy. Polished sprites, animated spells and a medieval atmosphere lend the whole real character. The stiffness of some battles and the language barrier limit access for Western players. A curiosity aimed at fans of 16 bit tactical RPGs and explorers of Sunsoft's Super Famicom catalogue.

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