A more ambitious Japan only sequel. Combat is fine, story decent, but the whole package lacks a truly distinctive identity.
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Category
RPG1 player12+
Description
Sequel to Albert Odyssey featuring a darker narrative and refined combat system. Published by Sunsoft, released in Japan in 1994. New hero in the same universe, enriched turn-based combat system, more detailed 16-bit visuals, scenario focused on the resurrection of an evil god. Second and final entry in the series on Super Famicom.
Albert Odyssey 2 - Jashin no Taidou review
4/5
Art direction
★★★★★
"Striking"
3/5
Music
★★★★★
"Memorable"
3/5
Story
★★★★★
"Solid"
Gameplay
"Solid"
Fun
"Mild"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Long"
Technical info
💾1,2 MB📅03/06/1994
Published by Sunsoft
Albert Odyssey 2 - Jashin no Taidou (SNES) price, value & rarity
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Is Albert Odyssey 2 - Jashin no Taidou still worth playing in 2026?
A sequel to Sunsoft's tactical RPG, Albert Odyssey 2 blends grid based turn combat with the classic narrative progression of Japanese heroic fantasy. Polished sprites, animated spells and a medieval atmosphere lend the whole real character. The stiffness of some battles and the language barrier limit access for Western players. A curiosity aimed at fans of 16 bit tactical RPGs and explorers of Sunsoft's Super Famicom catalogue.