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Chou-Wakusei Senki - MetaFight (Japan)

also known as Blaster Master
NES / Famicom
🇬🇧
Reviewed in
1987
86
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✪ Reviewed on March 24, 2024
80

An absolute masterpiece. Blaster Master blends tank exploration and on-foot dungeon action. Vast, inventive, visually splendid for NES. Essential in every form.

Your verdict
Category
Action 1 player 12+
Description
Hybrid action-adventure in which Jason Blake pilots a transformable tank to explore dungeons and battles on foot. Published by Sunsoft, released in Japan in 1988. Tank transforming into different vehicles to progress, vast labyrinthine exploration, on-foot dungeon combat and imposing bosses. A Sunsoft masterpiece on NES with ambitious design.

Chou-Wakusei Senki - MetaFight review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
2/5
Story
"Classic"
Fun
"From the very first minutes"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Lifespan
"Long"
Technical info
💾0,14 MB 📅10/07/1987
Published by Sunsoft

Chou-Wakusei Senki - MetaFight (NES) price, value & rarity

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Collector interest

The original Japanese version of what would be localised as 'Blaster Master', built around a sci-fi mecha plot radically different from the US pet-frog framing. The Famicom cart is more affordable than the PAL release, but the boxed Japanese set with manual gains value thanks to renewed interest in the saga's narrative roots, foregrounded by 'Blaster Master Zero'.

Memorable bosses

Marrying tank exploration with on-foot top-down forays, the adventure saves its guardians for underground arenas where you leave your vehicle to face enormous mutants. Each creature, gigantic next to the tiny hero, demands learning its angles of attack. This dual structure and the Sunsoft touch give these duels a singular flavor, between finesse and nerve.

Is Chou-Wakusei Senki - MetaFight still worth playing in 2026?

Blaster Master, known in Japan as Chou-Wakusei Senki MetaFight, is an absolute Sunsoft masterpiece. The game mixes tank exploration with on-foot dungeon action seen top-down, in a proto-metroidvania structure of unusual scope for 1988. Vast, inventive and visually splendid for the NES, supported by Naoki Kodaka's score, the title still fascinates today. The learning curve asks for some patience, but the sense of progression and the beauty of the world cross the eras. Essential in any form.

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