An Artdink strategy where you program your mecha before battle. Brilliant concept, harsh learning curve, austere presentation. For patient strategists drawn to offbeat Japanese sims, a real hidden gem of the genre on PS1.
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Category
Strategy1 player12+
Description
Strategic combat simulation with mechas programmable by the player's AI. Published by Artdink, released in Japan, Europe and the USA between 1997 and 1999. Program editor to pilot units, over a hundred customization parts, automated battles on hex maps and a long tactical campaign.
The standard American release of Carnage Heart, which tried to export beyond Japan a wargame where you code the robots' intelligence before the assault. This demanding gamble reached only a fringe of enthusiasts, leaving a thin North American run. Its desirability springs from this owned-up niche and the reputation of a title many cite without ever having owned it.