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Chou Makaimura R (Japan)

Game Boy Advance
🇯🇵
Reviewed in
2002
70
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✪ Reviewed on March 11, 2024
62

Super Ghouls'n Ghosts on GBA, faithful to the SNES original. Still sadistically difficult, still immensely satisfying. An exemplary port for fans of brutal challenge.

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Category
Platformer 1 player 12+
Description
GBA port of the classic Super Ghouls 'n Ghosts, developed and published by Capcom in Japan in March 2002. Knight Arthur battles through eight levels of demons and monsters in legendary difficulty to save Princess Guinevere. Armors to find including the golden magic armor with special abilities, double jump, varied weapons including lance, torch and dagger, colossal bosses and two mandatory playthroughs to complete the game. Faithful to the Super Nintendo version.

Chou Makaimura R review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
1/5
Story
"Anecdotal"
Gameplay
"Solid"
Fun
"From the very first minutes"
Addictiveness
"Engaging"
Lifespan
"Short"
Technical info
💾2,2 MB 📅07/03/2002
Published by Capcom

Chou Makaimura R (GBA) price, value & rarity

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Collector interest

Japan-only port of Super Ghouls'n Ghosts, released by Capcom in 2002 with no official Western edition. GBA retro collectors chase it for its difficulty to source outside Japan and the standing of the Makaimura line. Loose copies regularly clear fifty euros, a marker of steady demand and a restricted local print run rather than artificial scarcity.

Memorable bosses

A benchmark of dreaded difficulty, this demonic trek raises giant guardians you challenge with nothing but a fragile, safety-net-free double jump. From the undulating dragon to the emperor Sardius risen from the abyss, each creature punishes the slightest imprecision and demands a second loop to finish it. This relentless demand, paired with outsized bosses, forges a rare pride once they fall.

Is Chou Makaimura R still worth playing in 2026?

A GBA port of Super Ghouls'n Ghosts, Chou Makaimura R sends knight Arthur through eight levels of demons in a difficulty that stays legendary. The joy of the double jump, the armors and millimeter-perfect memorization is intact, as is the series' fearsome demand. The port suffers, though, from a reworked, less punchy soundtrack and some slowdown. Kept in Japan, it is a classic of demanding action, worth recommending to fans of punishing platforming and old-school challenge.

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