Founding a city, launching a research project, then planning the next turn sets a strategic gear in motion where you always promise yourself "just one more turn." Each discovery opens new units, wonders, or diplomacy, and the map unfurling sustains a constant curiosity. Games stretch on enormously, but this rise of a civilization keeps a formidable hold.
Steering a civilization from antiquity to the modern age sets off a game that can stretch over dozens of hours, between founding cities, the research tree, diplomacy and territorial expansion. Every decision spawns others and no two playthroughs are alike, which keeps you restarting again and again with one of the seven civilizations. This strategic vertigo from Sid Meier, here on Super Famicom, remains the archetype of the game that swallows your sense of time.