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Crush (Europe)

PSP
🇩🇪 🇬🇧 🇪🇸 🇫🇷 🇮🇹
Reviewed in
2007
72
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✪ Reviewed on September 8, 2024
64

A rarely intelligent puzzle game where switching between 2D and 3D solves dreamlike riddles. Forty levels, a gorgeous psychological mood and an electronic score that haunts long after the credits; Crush truly deserves rediscovery.

Your verdict
Category
Puzzle 1 player 12+
Description
Puzzle-platformer built on switching between full 3D and flattened 2D perspective to solve dreamlike levels. Published by Sega, released in Europe in April 2007. Forty levels, Crush mechanic flattening 3D into a flat projection, dreamlike psychological atmosphere, melancholic electronic soundtrack. Multilingual version in five languages.

Crush review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
3/5
Story
"Solid"
Gameplay
"Solid"
Fun
"Pleasant"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,71 GB 📅13/04/2007
Published by Sega

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An underrated gem

Flattening a 3D world into a 2D board to cross the uncrossable: this dizzying perspective trick is what makes this Sega puzzle-platformer so distinctive. A touch repetitive and mentally demanding, it struggled to find its audience. Fans of conceptual brain-teasers and dreamlike atmospheres will get their money's worth.

Is Crush still worth playing in 2026?

A puzzle platformer from Sega, Crush rests on a singular mechanic of switching between 3D view and flattened 2D view, which lets you solve puzzles by transforming space according to perspective. This original, demanding and clever concept gives rise to spatial puzzles of real inventiveness, in a surreal world tinged with psychology. The learning curve rewards thinking. For a fan of cerebral puzzle platforming or someone curious about the PSP's original concepts, the title keeps a remarkable singularity and design intelligence.

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