Banpresto's cult mecha tactical-RPG on Famicom. Crossing Gundam, Mazinger and Getter Robo in one game was already an event. Entirely in Japanese. Founding document of the genre.
Your verdict
Category
Tactics1 player12+
Description
Tactical strategy RPG featuring the giant robots of the Super Robot Wars series in combat. Published by Winky Soft, released in Japan in 1991. Mecha units with distinct abilities on tactical grids and scenario crossing multiple robot series. Second Super Robot Wars on Famicom.
Dai-2-ji Super Robot Taisen review
4/5
Art direction
★★★★★
"Striking"
3/5
Music
★★★★★
"Memorable"
3/5
Story
★★★★★
"Solid"
Gameplay
"Solid"
Fun
"Mild"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Massive"
Crossing dozens of robot series into a single campaign already stretches things out: every mission means carefully positioning your mechs, juggling experience and repairs, while turn-based clashes drag on across vast grids. Replaying to better optimize your units extends the journey further. Its reputation rests on this dense tactical foundation that set the tone for the entire Super Robot Wars saga.
Technical info
💾0,22 MB📅29/12/1991
Published by Banpresto
Dai-2-ji Super Robot Taisen (NES) price, value & rarity
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Is Dai-2-ji Super Robot Taisen still worth playing in 2026?
A tactical RPG from Banpresto, Dai-2-ji Super Robot Taisen launches the cult mecha-crossover formula, bringing together giant robots from anime series in grid-based turn-based battles. The thrill of making genre icons fight side by side and the tactical depth lay the foundations of a major saga, despite an austere presentation for the time. The Japanese language barrier limits access. A piece of history for fans of mecha SRPGs and Super Robot Wars.