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Elder Scrolls III, The - Morrowind - Game of the Year Edition (Europe)

Xbox
🇩🇪 🇬🇧 🇫🇷
Reviewed in
2003
90
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✪ Reviewed on July 9, 2025
86

Complete Morrowind version with both major expansions (Tribunal and Bloodmoon) included. The definitive version of the Bethesda masterpiece. If you own only one Morrowind, it's this one. Colossal content, incalculable value.

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Category
RPG 1 player 16+
Description
Game of the Year Edition of Morrowind bundling the original game with both expansions, Tribunal and Bloodmoon, in a single complete package. Published by Bethesda Softworks, released in 2003 in the United States and Europe. Adds the adventures of the city of Mournhold with Tribunal, and the colony of Solstheim, populated by werewolves and a Nordic dragon, with Bloodmoon.

Elder Scrolls III, The - Morrowind - Game of the Year Edition review

4/5
Art direction
"Striking"
MAX
Music
"Legendary"
MAX
Story
"Masterful"
Signed by Jeremy Soule, the music wraps the open world in a broad, contemplative orchestra, from the peaceful exploration theme to the epic "Dragonborn" choir. Each horizon breathes freedom and wonder, carrying the adventure without ever tiring. This symphonic breadth, timeless, remains a benchmark of the genre.
Gameplay
"Excellent"
Fun
"Pleasant"
Difficulty
"Difficult"
Technical info
💾5,5 GB 📅28/11/2003
Published by Bethesda Softworks

Elder Scrolls III, The - Morrowind - Game of the Year Edition (Xbox) price, value & rarity

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Collector interest

A Game of the Year edition of Morrowind, gathering Bethesda's RPG and its Tribunal and Bloodmoon expansions in one package, the most complete form of the game on the original Xbox. Its collecting interest lies in this status as the integral version of a venerated classic, favored by fans for its content, rather than scarcity. A prime piece for collectors of Western RPGs.

Is Elder Scrolls III, The - Morrowind - Game of the Year Edition still worth playing in 2026?

Released in 2002, this third Elder Scrolls remains one of the most singular role playing experiences ever published on consoles. The island of Vvardenfell imposes a rare sense of otherness through its flora, architecture and the writing of Dunmer cultures. The class system, the mix of melee and magic and the absence of fast travel beyond the silt strider network leave immense freedom. Controls show their age, combat feels notoriously weightless and quest reading demands patience and a notebook. A genuine reference for the genre and a strong recommendation for curious role playing fans and for collectors.

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