End of Eternity (Resonance of Fate) is a Tri-Ace RPG with virtuoso and ultra-stylish gun combat. Unique acrobatic combat mechanic, dense dystopian narrative. An atypical and brilliant JRPG.
Your verdict
Category
RPG1 player16+
Description
RPG from Tri-Ace and Sega featuring fast, technical real-time combat in a steampunk world where three heroes flee their fate. Published by Sega, released in Japan and Asia in January 2010. Team-based combat system with aerial combos, semi-open world exploration, real-time dialogue, and multiple endings based on narrative choices. Japanese/Asian version.
End of Eternity review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
4/5
Story
★★★★★
"Captivating"
The art direction peaks in the gunplay ballet. The three heroes fight while tumbling: somersaults, slides, shots chained in mid-acrobatics, each clash choreographed like a figure of armed dance. The customizable outfits and the slender silhouettes accentuate this elegance of movement. Far from martial heaviness, the game paints gunfire as a graceful art, where dodging and firing are a single gesture.
The soundtrack makes the clockwork city sing. Basel, a city of gears and steam, rustles with mechanisms, the clicking of giant cogs, the breath of pistons, distant bells, over which settle the hushed atmospheres of alleys and taverns. The music of this world suspended above a tower hides a quiet melancholy, that of a reclusive humanity living to the slow rhythm of a machine whose origin it has forgotten.
The story prefers the intimate to grand destiny. Three mercenaries scrape by on small contracts in a dying city suspended over the void, and the tale dwells on their daily life, their quarrels, their improvised bonds of a family of chance, as much as on the threat that looms.
End of Eternity, the Japanese and Asian title of Resonance of Fate, a tri-Ace RPG with a unique acrobatic battle system blending gunplay and choreography, an object apart in the catalogue. This regional edition, under its original name, appeals to those wanting the game at its Japanese source rather than under its Western title. Its desirability rests on this singular system and a loyal fan audience rather than marked scarcity.
An underrated gem
Released in the shadow of Final Fantasy XIII, this tri-Ace RPG offers one of the most original combat systems in the genre: a choreographed ballet of acrobatics and gunfire of bewildering depth. Its steep learning curve put many off. But its steampunk world and its exhilarating mechanics make it a treasure for patient strategists.
Is End of Eternity still worth playing in 2026?
End of Eternity, better known in the West as Resonance of Fate, is an atypical JRPG from tri-Ace whose combat system has no equivalent. Built on mastery of firearms, acrobatic leaps and two-stage damage, it demands real learning before rewarding the player with an exhilarating, choreographed virtuosity. Its vertical steampunk world and its trio of characters, more intimate than the genre's usual frescoes, charm through their singularity. The entry curve is steep. But for anyone who loves to stray off the beaten path, this brilliant JRPG remains a gem to discover.