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Sekaiju no Meikyuu X (Japan)

also known as Etrian Odyssey Nexus
Nintendo 3DS
🇯🇵
Reviewed in
2017
86
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✪ Reviewed on August 10, 2025
80

Etrian Odyssey Nexus on 3DS, the grand finale of the saga. Characters from all previous entries in an ultimate mega-dungeon. For franchise fans who want an epic conclusion to Atlus' dungeon crawling.

Your verdict
Category
RPG 1 player 12+
Description
Final 3DS entry in the saga gathering the labyrinths of all previous episodes into one gigantic ultimate Yggdrasil. Published by Atlus, released in Japan in August 2017. All saga classes gathered, bosses from every previous entry, manual mapping, demanding turn-based combat. Japan exclusive.

Sekaiju no Meikyuu X review

4/5
Art direction
"Striking"
MAX
Music
"Legendary"
2/5
Story
"Classic"
The final 3DS entry gathers the best of a decade of Yuzo Koshiro's compositions into a great labyrinthine anthology. Synthetic prog-rock, orchestra and heroic themes answer one another with consummate mastery. This sonic celebration, dense and generous, magnificently crowns the saga.
Gameplay
"Excellent"
Fun
"Mild"
Technical info
💾0,73 GB 📅31/08/2017
Published by Atlus

Sekaiju no Meikyuu X (3DS) price, value & rarity

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Collector interest

Sekaiju no Meikyuu X (Cross) is the Japanese edition celebrating the series' tenth anniversary, gathering and extending the best elements from previous entries. Exceptional collector value: the last main Etrian Odyssey released on 3DS and the only one to deliver that retrospective dimension within the franchise. A closing piece for a JP Sekaiju collection.

An underrated gem

A grand finale for the series on 3DS, it gathers labyrinths and classes from past entries into a generous, all-encompassing adventure. Released at the console's very end and aimed at devotees, it reached only a small crowd. For fans of mapmaking and demanding dungeon-crawling, it's an overlooked celebration of a decade of dungeons.

Is Sekaiju no Meikyuu X still worth playing in 2026?

Released in 2018 in Japan then 2019 in the West on 3DS, Atlus' project acts as a grand celebration of the series, gathering a considerable number of labyrinths, classes and elements from all the previous entries. The first person dungeon crawler, built on the map you draw yourself and the demanding turn based combat, reaches here its most generous and accomplished form. The richness of party composition and the colossal content reward the investment. The austerity remains and the lack of novelty divides. A peak and a farewell of the classic dungeon crawler, recommended for fans of the genre.

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