An ambitious Imagineer Japanese JRPG with mature writing and an original judgment system. Lesser known, worth seeking out.
Your verdict
Category
RPG1 player12+
Description
Hump Vision RPG in which teenagers discover they are divine beings called upon by the gods. Published by Enix, released in Japan in 1996. Top-down exploration, turn-based combat, deity development system and surprising scenario. A little-known original Enix RPG on Super Famicom.
G.O.D - Mezame yo to Yobu Koe ga Kikoe review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
4/5
Story
★★★★★
"Captivating"
Gameplay
"Excellent"
Fun
"Mild"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Massive"
Following teenagers who discover their divine nature unfolds a surprising story that takes its time, punctuated by top-down exploration and turn-based battles. The divinity system to develop adds a layer of personal progression that rewards investment over the long haul. This original, little-known Enix adventure, more ambitious than it looks, appeals to Super Famicom RPG seekers after rare titles to explore in full.
Technical info
💾2,3 MB📅20/12/1996
Published by Imagineer
G.O.D - Mezame yo to Yobu Koe ga Kikoe (SNES) price, value & rarity
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Collector interest
A 1996 Imageepoch/Asmik Ace Super Famicom RPG, Japan-exclusive, scripted by Yoshitaka Murayama before his Suikoden work. The cart is culturally interesting as a late-cycle SFC mystic RPG that has never been officially translated. Intact boxed CIB with cardboard sleeve and illustrated manual has become a target for niche SFC RPG collectors, and the cote climbs hard, sustained by physical scarcity and by the post-Suikoden Murayama aura.
Is G.O.D - Mezame yo to Yobu Koe ga Kikoe still worth playing in 2026?
Never released outside Japan, G.O.D - Mezame yo to Yobu Koe ga Kikoe is an ambitious JRPG by Imagineer, namely a science fiction tale around an amnesiac hero and a judgment system that weighs on narrative progression. The art direction is singular and the storytelling denser than the 16 bit average, at the cost of an occasionally drawn out pace. A fan translation exists. Recommended to hunters of overlooked SFC JRPGs and to lovers of the more adult productions of the era.