An ambitious Imagineer Japanese JRPG with mature writing and an original judgment system. Lesser known, worth seeking out.
Your verdict
Category
RPG1 player12+
Description
Hump Vision RPG in which teenagers discover they are divine beings called upon by the gods. Published by Enix, released in Japan in 1996. Top-down exploration, turn-based combat, deity development system and surprising scenario. A little-known original Enix RPG on Super Famicom.
G.O.D - Mezame yo to Yobu Koe ga Kikoe review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
4/5
Story
★★★★★
"Captivating"
Released at the very end of the machine's life, the game extracts detailed sprites and dense settings from it: a contemporary Japanese high school, suburban streets, then celestial structures of impossible geometry. The shift from the most ordinary daily life to divine imagery happens through colour, gradually turning from school grey to saturated gold.
The score alternates everyday themes, almost pop, with liturgical pieces built on synthetic choirs and organs. That gap translates the subject of the game exactly, as ordinary teenagers learn of their divine nature, and the battle music borrows from both registers depending on what stands opposite.
A voice calls on teenagers to wake up, and the story starts there: finding out what being named a god means when you asked for nothing. The game takes its time with ordinary life before tipping over, and its interest lies less in the revelations than in how each character absorbs a calling they would gladly have done without.
Gameplay
"Excellent"
Fun
"Mild"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Massive"
Following teenagers who discover their divine nature unfolds a surprising story that takes its time, punctuated by top-down exploration and turn-based battles. The divinity system to develop adds a layer of personal progression that rewards investment over the long haul. This original, little-known Enix adventure, more ambitious than it looks, appeals to Super Famicom RPG seekers after rare titles to explore in full.
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Collector interest
A 1996 Imageepoch/Asmik Ace Super Famicom RPG, Japan-exclusive, scripted by Yoshitaka Murayama before his Suikoden work. The cart is culturally interesting as a late-cycle SFC mystic RPG that has never been officially translated. Intact boxed CIB with cardboard sleeve and illustrated manual has become a target for niche SFC RPG collectors, and the cote climbs hard, sustained by physical scarcity and by the post-Suikoden Murayama aura.
Is G.O.D - Mezame yo to Yobu Koe ga Kikoe still worth playing in 2026?
Never released outside Japan, G.O.D - Mezame yo to Yobu Koe ga Kikoe is an ambitious JRPG by Imagineer, namely a science fiction tale around an amnesiac hero and a judgment system that weighs on narrative progression. The art direction is singular and the storytelling denser than the 16 bit average, at the cost of an occasionally drawn out pace. A fan translation exists. Recommended to hunters of overlooked SFC JRPGs and to lovers of the more adult productions of the era.