A Capcom action-RPG where you play a gargoyle in a dark and crafted universe. Satisfying progression, original flight mechanics. Well above average. A game to discover.
Your verdict
Category
Adventure1 player12+
Description
Action platformer featuring demon Firebrand exploring new dungeons to become king of demons. Published by Capcom, released in Japan in 1991. Firebrand in side-scrolling view with new transformations and enriched fire attacks and imposing bosses. Japanese version of Capcom's Red Arremer II on Famicom.
A sequel to the Ghosts'n Goblins spin-off built around Firebrand, Red Arremer II remained a Famicom exclusive that never reached the West, making it sought after beyond Japan. Issued by Capcom in 1991, it extends an action-adventure offshoot the company rarely revisited on 8-bit. Japanese pricing reflects loyalty to the Gargoyle's Quest line and its untranslated status, which leaves no official NES counterpart to substitute for it.
An underrated gem
A prequel to the adventures of Firebrand, the red demon from Ghosts'n Goblins, this Capcom title blends platforming, RPG-style exploration, and hovering flight in a polished gothic world. Confined to the NES while the genre shone elsewhere, it left little mark. A bold mix worth rediscovering for fans of offbeat action-adventure.
Is Red Arremer II still worth playing in 2026?
A Capcom action-adventure, Gargoyle's Quest II has you play the red demon Firebrand exploring demonic lands, blending demanding platforming, limited flight, combat and RPG phases with villages and progression. The genre blend, the careful gothic mood and the controlled difficulty make it a memorable title, a prequel to the Ghosts'n Goblins world. The stiff handling takes some adjustment. A gem to rediscover for fans of demanding NES action-platforming and retro gothic adventure.