A Capcom horizontal shooter with wildly inflated scoring and skyrocketing multipliers. Monumental bosses and asteroid absorption deliver real thrills. A manic gem.
Your verdict
Category
Shooter1 player7+
Description
Ship pilots face bullet rain in this Capcom vertical shoot'em up with bullet-capture system. Published by Capcom, released in the United States in July 2000. Vertical shoot'em up with enemy bullet capture mechanic, medal fire system, projectile-covered bosses. American version.
GigaWing review
4/5
Art direction
★★★★★
"Striking"
3/5
Music
★★★★★
"Memorable"
1/5
Story
★★★★★
"Anecdotal"
A vertical shooter by Takumi published by Capcom, GigaWing embraces a generous manic aesthetic, the screen blanketed with clouds of colorful projectiles reflected back in golden sprays. Detailed ships, imposing bosses and a deluge of effects make a dense yet readable spectacle amid the chaos. Explosions and varied backdrops turn every stage into a pyrotechnic party. A treat for scoring fans.
North American edition of GigaWing, distributed on a smaller scale than the blockbusters of the day and now uncommon complete in box. It introduced the NTSC audience to Takumi's dizzying scoring and to the reflector that fires bullets back at the sender. Its interest rests on the relative scarcity of complete Capcom shooters in the United States and on faithful demand from the scoring circle.
Is GigaWing still worth playing in 2026?
Developed by Takumi for Capcom, this vertical manic shooter made its name with a reflect barrier that bounces enemy fire back and with score counters that climb into preposterous figures. Short and intense, it shines when chasing the perfect multiplier and trading scores in two player play. The 2D sprites stay readable and the pace has not aged on Dreamcast, a faithful port of the arcade board. A genre staple for shmup fans and a sought after item for collectors.