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Gungriffon - The Eurasian Conflict (Japan)

also known as Gungriffon
Sega Saturn
🇯🇵
Reviewed in
1996
78
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✪ Reviewed on May 10, 2025
72

Intense Game Arts mech simulation with emphasis on tactical realism. Varied missions, convincing military atmosphere. Some framerate issues on Saturn but the experience remains engaging for genre fans.

Your verdict
Category
Action 1 player 12+
Description
High-tech mech combat simulation set in an end-of-20th-century Eurasian conflict. Published by Game Arts, released in Japan in 1996. HAWKing in first-person cockpit view, tactical deployment map, seven missions across varied terrain, realistic physics and localized damage, techno soundtrack. The original Japanese title with Japanese subtitles and interface.

Gungriffon - The Eurasian Conflict review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
3/5
Story
"Solid"
Gameplay
"Excellent"
Fun
"Pleasant"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,48 GB 📅15/03/1996
Published by Game Arts

Gungriffon - The Eurasian Conflict (Saturn) price, value & rarity

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Collector interest

Original Japanese edition of Gungriffon The Eurasian Conflict, distributed by Game Arts in March 1996, the first mecha simulation of its kind on the Saturn and the foundation for the later Gungriffon II and Gungriffon Blaze. Game Arts direction by Hiroshi Hashimoto sets simulation rather than arcade codes, which sets the title apart from Virtual On. Game Arts Japan run was short, jewel case with intact obi, complete with obi remains an identifiable landmark for Saturn mecha sim enthusiasts.

An underrated gem

A surgically readable mecha combat simulation, this Game Arts title drops the player into a cockpit where every tactical mission demands precision and composure. Austere and demanding, it's aimed at the dedicated rather than the casual. But its rendering of mecha piloting makes it a striking experience for fans of military simulation.

Is Gungriffon - The Eurasian Conflict still worth playing in 2026?

Gungriffon is the American version of Game Arts' mecha combat simulation, in which you pilot a combat unit from an immersive cockpit in a futuristic world war. The content, the seriousness of the simulation and the sense of the mecha's weight are identical to the European release, with Working Designs' polished localization. The technical handling and the measured pace stay demanding. For fans of retro mecha simulation and immersive military combat, it is a dense reference of the machine, with an assertive identity.

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