John Romero's FPS, ported late to N64 in a heavily stripped form. Time-jumping across four eras, disastrous companion AI, dated mechanics. Romero's famous PR disaster; skip unless curious. The PC version is clearly preferable.
FPS conceived by John Romero and developed by Kemco and Ion Storm, published by Kemco in 2000 in Japan, Europe and North America. Four distinct eras from ancient Greece to the future, twenty-five futuristic or ancient weapons, AI-controlled allies and a four-player versus mode.
John Romero's Daikatana review
3/5
Art direction
★★★★★
"Polished"
3/5
Music
★★★★★
"Memorable"
2/5
Story
★★★★★
"Classic"
Gameplay
"Decent"
Fun
"Mild"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,01 GB📅28/08/2000
Published by Kemco
John Romero's Daikatana (N64) price, value & rarity
The Europe version of John Romero's cursed FPS, published on N64 by Kemco in August 2000. Trilingual in English, French, and German, this heavily cut port of the famous fiasco arrived late on PAL in a small run. The game stays bad and weighted with industry lore more than play value. Its European price is the lowest of the three N64 regions, sealed copies still findable. Mainly of documentary interest in the Romero saga.