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Magic John (Japan)

NES / Famicom
🇯🇵
Reviewed in
2001
74
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✪ Reviewed on April 28, 2026
66

A colorful Japanese Famicom platformer with a charming troll character. Varied levels, honest mechanics, jovial atmosphere. For accessible platformer fans with no agenda.

Your verdict
Category
Platformer 1 player 3+
Description
Action platformer featuring a magician using spells to battle enemies. Released in Japan. Magician in side-scrolling view with offensive and defensive magic. A little-known original platformer on Famicom.

Magic John review

4/5
Art direction
"Striking"
3/5
Music
"Memorable"
2/5
Story
"Classic"
Gameplay
"Solid"
Fun
"Pleasant"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,14 MB 📅14/09/2001
Published by Idea-Tek

Magic John (NES) price, value & rarity

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Collector interest

Idea-Tek was a Taiwanese house churning out unlicensed cartridges that ran on Famicom hardware without Nintendo's blessing. Magic John sits in that semi-clandestine pocket of Asian platformers that rarely reached buyers outside the region, which is why its standing outpaces its modest gameplay reputation. Desirability rests on the obscure third-party label and a tiny print run, not on series prestige or any acquired fame.

Is Magic John still worth playing in 2026?

Magic John is an action-platformer in which a magician crosses levels casting offensive and defensive spells against varied enemies. The concept of magic as the main weapon brings a little freshness, but the modest presentation, a repetitive level design and a stiff handling betray its confidential-production origins. Its rarity makes it above all a curiosity for NES catalog collectors. For fans of obscure retro platformers and machine rarities, it is a niche discovery without great ambition.

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