Is Maximo still worth playing in 2026?
Released in 2002 on PS2, Capcom's project sets itself up as the three dimensional heir of Ghosts 'n Goblins, taking on its formidable challenge and its macabre humour. The knight Maximo, stripped to his underwear when he loses his armour, faces hordes of the undead in cunning levels where the slightest mistake costs dearly. The gothic and buffoonish art direction, the vicious level design and the precise handling make a demanding and rewarding action platformer. The limited lives system will frustrate modern players. Recommended for fans of old school difficulty and for Capcom nostalgics who miss the unforgiving design of the arcade era.