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Mega Man X2 (USA)

Super Nintendo (SNES)
🇬🇧
Reviewed in
1995
88
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✪ Reviewed on September 24, 2024
82

Mega Man X2 refines the formula finely, without quite matching the first's freshness. Still technically brilliant and essential.

Your verdict
Category
Action 1 player 7+
Description
Sequel to Mega Man X featuring the X-Hunters and Zero's parts recovery system. Published by Capcom, released in the USA in 1995. Eight new Maverick bosses, Zero fragments recovery system and new armor and sub-weapons. A worthy sequel to the X series founding entry.

Mega Man X2 review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
2/5
Story
"Classic"
Snappy sprites, a futuristic hero and colourful settings of frenzied action: the X series unfurls a lively, dynamic science-fiction aesthetic. The fluidity of the movements and the perfect readability overflow with energy. This visual direction, sleek and polished, illustrates all of Capcom's know-how in 2D.
Difficulty
"Difficult"
Lifespan
"Average"
Technical info
💾0,96 MB 📅03/01/1995
Published by Capcom

Mega Man X2 (SNES) price, value & rarity

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Collector interest

The American NTSC SNES version of Mega Man X2 (Capcom, 1995), carrying the Cx4 chip inside the cartridge for its vector effects. Released late in the cycle against the rise of 32-bit consoles, its US print was more limited than the first entry, making it less common and sought by North American Mega Man X collectors. The Cx4 presence sets this pressing apart technically and feeds demand beyond condition alone.

Memorable bosses

A sharpened sequel, this entry enriches the Maverick hunt with a stubborn rivalry against the X-Hunters, trackable in the order you choose. The weakness system still rewards observation, while a graphics-boosting chip beefs up certain guardians. Greater mobility, charismatic bosses and well-judged challenge carry on the first episode's momentum with assurance.

Is Mega Man X2 still worth playing in 2026?

Mega Man X2 extends the first by adding the Cx4 chip for 3D effects, an X-Hunters system to track to recover Zero's parts and an enriched moveset with air dash and giga charge. The structure stays the same but the pace picks up and the difficulty climbs a notch. A touch less foundational than the first, but probably the densest entry in the SFC subseries, especially for secret hunters. Recommended to anyone who loved Mega Man X and wants to extend the experience.

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