Major NFS franchise revolution with total focus on car tuning culture and customisation. Customisable body kits, rims, neons and sound systems defined a new racing game era. A historic title that redefined the genre and car gaming culture.
Your verdict
Category
Racing4 players3+
Split screen
Description
An urban racer by EA Black Box and EA Sports released in 2003 (Europe, US, Canada, Japan, Korea, Sweden), the seventh Need for Speed entry. A historic pivot to tuning and the "sport compact" scene: players customize their car visually (vinyls, body kits) and mechanically to gain reputation in the underground scene.
Need for Speed - Underground review
MAX
Art direction
★★★★★
"Iconic"
MAX
Music
★★★★★
"Legendary"
3/5
Story
★★★★★
"Solid"
Urban nights, neon reflected on the bodywork and gleaming tuning: street racing takes on the air of a turbocharged nocturnal clip. Saturated colours and wet asphalt compose an electric aesthetic instantly recognisable. This visual identity, vibrant and stylish, defined a whole era of the genre.
A dive into nocturnal tuning, the game rolls out a licensed selection of rock, electro and hip-hop that matches the neon speed of the underground races. The nervy tracks spike the adrenaline of the drifts and the nitrous. This supercharged soundtrack, perfectly in tune with the urban aesthetic, marked a whole generation of drivers.
Gameplay
"Excellent"
Fun
"From the very first seconds"
A dive into nocturnal tuning culture: you customise your ride down to the smallest detail before tearing through street races bathed in neon and electro. The snappy driving, the drifts and the thrill of victory deliver an instant rush. Stylish, addictive and furiously cool, an arcade racer that marked an entire generation.
Addictiveness
"Obsessive"
Customizing your car down to the last neon and then entering it into night races to earn enough to push the tuning even further sets up an upgrade loop that constantly calls for the next event. Climbing the underground scene revives the progression. The closed-off urban setting eventually goes in circles, but this passion for tuning and this nocturnal nerviness keep a stubborn pull.
The Korean retail run of Need for Speed Underground, markedly rarer than the Western editions of this pillar of tuning culture. This local outing appeals to collectors attentive to the thinly documented regional versions of a worldwide hit. Its desirability rests above all on this geographic scarcity, the content matching the standard version.
Better with friends
A nighttime tuner race where you customize your machine down to the last neon before challenging the streets, several in split-screen. The competition blends apex-hugging driving, controlled drift and visual flair, where the right line through traffic makes all the difference. Stylish and snappy, it turns every race into a prestige duel where you rib each other over the slightest fault and the rematch quickly becomes a matter of honor.
Is Need for Speed - Underground still worth playing in 2026?
Released in 2003 on PS2, Electronic Arts' project redefined arcade racing by anchoring it in tuning culture and neon slicked night streets. The night races, the sense of speed and the feel of drifting set an immediately seductive mood. The aesthetic and mechanical customisation of the cars, inherited from the Fast and Furious craze, turns each ride into a personal project. The arcade driving stays accessible and exhilarating. The absence of an open world and a repetitive story mode weigh. A landmark page of the racing game, recommended for fans of tuning and of two thousands nostalgia who remember when import culture took over.