Is Phantom Brave still worth playing in 2026?
Released in 2004 on PS2, Nippon Ichi's project upends the grid tactical RPG by offering a free movement system across the field, with no tiles. Young Marona, able to summon spirits by binding them to objects in the scenery, unfolds an original and deep combat mechanic. The bittersweet writing, which touches on grief and loneliness behind a colourful facade, moves through its sincerity. The depth of the progression, typical of the studio, borders on excess. The camera and the readability ask for a period of adjustment. A singular gem, recommended for fans of strategy and of moving stories that hide real melancholy under their bright surface.