Description
Sequel to the Pokémon card game where the Great Rocket Team has stolen the legendary Master Cards and the player must retrieve them. Published by Hudson, released in Japan in March 2001. Card duels with all-new Gen 2 cards, new island clubs to challenge, original storyline. Japan exclusive.
Pokemon Card GB 2 - GR Dan Sanjou! review
The Pokémon card game comes alive as an adventure: you roam clubs, challenge champions and build your deck card by card. The thrill of drawing the right combo and turning a losing duel around quickly grows addictive. Strategic yet welcoming, it charms collectors and the curious alike.
Taking on Team GR, winning boosters then tweaking your deck to make it sharper extends the addictive cycle of the first adventure. Tracking down a rare card, testing a new synergy and aiming for the next duel keeps motivation constant. The system evolves little, but this quest for the perfect combination keeps a formidable effectiveness.
Recovering the Master Cards stolen by Team Rocket extends the card game with new opponents and new cards. Refining your decks, winning boosters and completing your collection fills long hours. That surplus of content, grafted onto an addictive duel loop, offers a lifespan dear to card-battle fans.