RomWize

Silver (Germany)

Sega Dreamcast
🇩🇪
Reviewed in
2000
80
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✪ Reviewed on August 27, 2024
74

An ambitious western action RPG with a beefy medieval adventure and an interesting cooperative system. Controls feel rough but the scope charms. For patient western RPG fans.

Your verdict
Category
Action RPG 1 player 12+
Description
Hero Silver battles the invader Apocalypse with nine telekinetic arms in this Infogrames Dreamcast action-RPG. Published by Infogrames, released in Europe in March 2000. Action-RPG with telekinetic control of nine arms, Jarrah exploration, colossal bosses, epic fantasy narration. European version.

Silver review

3/5
Art direction
"Polished"
3/5
Music
"Memorable"
3/5
Story
"Solid"
Gameplay
"Solid"
Fun
"Pleasant"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Long"
Technical info
💾0,63 GB 📅10/03/2000
Published by Infogrames

Silver (Dreamcast) price, value & rarity

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Collector interest

Ported from PC, this Infogrames action-RPG saw only a modest Dreamcast run, and the German release sits among the catalogue's least visible. German-speaking buyers leaned toward PC at the time, which thinned console sales and made complete copies scarce. The appeal rests on that narrow distribution and on its status as a late, seldom-reprinted Infogrames port, rather than on any text localisation that sets it apart.

Memorable bosses

Driven by a then-novel gesture-based combat system, this action-RPG turns each guardian into an elemental puzzle to exploit: fire, ice, lightning or poison dictate your weapon and approach. Often colossal foes force you to chain dodges and charged blows at just the right moment. This tactical reading of weaknesses, married to a varied bestiary, gives its duels a flavor that stood out for its time.

Is Silver still worth playing in 2026?

An ambitious action RPG from Infogrames, Silver builds on a bold idea: all combat runs through gesture control of the hero's telekinetic arms, steered by mouse or stick. The colorful bestiary, the colossal bosses and the fantasy world of Jarrah keep their character. The gesture system has aged and grows repetitive over the long haul, but the adventure retains a singular epic breath. An offbeat action RPG still worth the detour for the genre-curious and lovers of original ideas.

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