Soulcalibur II in superb shape, with Link as the GameCube guest. Precise 3D combat, wild roster and a deep Weapon Master mode. Sumptuous staging, unmatched feel pad in hand. Probably the machine's best fighting game.
Your verdict
Category
Fighting2 players12+
Description
Mitsurugi, Xianghua and Soulcalibur II fighters clash in this Namco GameCube fighting game with playable Link. Published by Namco, released in Japan in September 2003. 3D fighting game with Soulcalibur II fighters and Link from Zelda as exclusive GameCube character.
Soulcalibur II review
MAX
Art direction
★★★★★
"Iconic"
MAX
Music
★★★★★
"Legendary"
2/5
Story
★★★★★
"Classic"
Clashing steel, billowing fabrics and sumptuous arenas bathed in light: every duel unfolds in a setting of rare elegance. The fluidity of the fighters and the care lavished on the costumes elevate the art of bladed combat. This nervous splendour left its mark on the genre and keeps its magnificence intact.
Sweeping and dramatic, the orchestral compositions magnify the clash of weapons with an epic gust. Vibrant strings and heroic brass build tension through the duels, underlining every parry and every riposte. This symphonic grandeur, perfectly in tune with the game's martial elegance, leaves a lasting mark.
Gameplay
"Masterful"
Moving in every direction, gauging your weapon's reach and reading attacks to riposte: the duel keeps the series' fluid elegance while polishing it. The careful balance and perfect readability make it an endlessly renewed playground. Magnified on the console, this armed combat remains one of the most natural and rewarding ever designed.
Fun
"From the very first seconds"
Weapon-based fighting in all its splendour: duels of exemplary fluidity, tight-timed parries and characters of wild elegance. The handling welcomes beginners, yet the depth rewards hours of practice. A memorable roster and gorgeous arenas round it off. Arguably one of the finest fighting games of its generation.
Addictiveness
"Obsessive"
Feeling the reach of each weapon, landing a combo and then diving into the next round weaves a duel of immediate fluidity. Weapon Master mode rolls out challenges and unlocks in a steady stream, multiplying weapons, characters and stages to collect. Grinding for unlocks may tire the solo player, but the elegance of the fights and the depth of the roster stay gripping for the long haul.
Japanese Rev 1 of Soulcalibur II is the corrected version of Namco's GameCube port with Link as Japan-exclusive guest character (differing from Heihachi on PS2 and Spawn on Xbox). Collector value comes from that unique Nintendo-Namco configuration.
Better with friends
Weapon-based fighting of remarkable fluidity and clarity, where free movement and well-timed parries lift the duel into an art. The competition stays welcoming to beginners while offering fathomless depth to enthusiasts, beautifully balancing evenings. Gorgeous and snappy, it strings together breathless face-offs and keeps making you want to play the decider.
Is Soulcalibur II still worth playing in 2026?
A sumptuous sequel to the Dreamcast classic, SoulCalibur II refines the eight way movement system and offers an enriched roster with platform exclusive guest characters. The GameCube version integrates Link from the Zelda saga, which makes this edition particularly coveted. The 2D applied to 3D combat, the depth of techniques and the careful balancing make it an absolute reference of weapon based versus. For anyone fond of tactical combat with real depth, an absolute recommendation still today.