Is Spyro - Enter the Dragonfly still worth playing in 2026?
Released in 2002, this first Spyro of the GameCube generation aimed to extend the original trilogy, but shipped in a notoriously shaky technical state, with framerate drops and frequent bugs. The platforming basics stay recognisable, the dragon's breath, the collectibles and the colourful worlds, yet the execution betrays a rushed production. The art direction keeps a certain charm. The curious about the series will mostly find a telling milestone of the license's struggles at the dawn of new generation 3D.