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Street Fighter IV (Japan)

PlayStation 3
🇯🇵
Reviewed in
2009
90
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✪ Reviewed on February 2, 2025
84

A landmark return for Street Fighter after years away. Solid fundamentals, a generous roster, and smooth online play. The game that revitalized competitive 2D fighting and remains a genre reference even today.

Your verdict
Category
Fighting 2 players 12+
Description
2D fighting by Capcom, IV entry of Street Fighter franchise in 3D modeled. Published by Capcom, released in February 2009 in Europe, Korea, North America and Japan. Over twenty-five playable fighters including Ryu, Ken, Chun-Li, Sagat and newcomers Crimson Viper, Abel and Rufus, 2D fighting gameplay with Focus Attack system to absorb a hit and counter-attack, EX Moves mechanic at half gauge and Ultra Combos at full gauge for decisive techniques, over eight modes including Arcade, Versus, Trial Mode and Time Attack, ranked online multiplayer mode for up to two players and local split-screen, 3D modeled aesthetic with 2D effect signature Capcom, English and Japanese voice-over with iconic voices including Kyle Hebert as Ryu, soundtrack by Hideyuki Fukasawa.

Street Fighter IV review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
2/5
Story
"Classic"
Fighters modelled in 3D but dressed in an ink texture and brushstrokes: the game weds volumes and sumi-e aesthetics with an audacious elegance. The graphic splatters and dynamic poses compose an immediately recognisable style. This visual direction, sleek and inspired, magnificently reinvented Capcom fighting.
Difficulty
"Balanced"
Technical info
💾10,5 GB 📅17/02/2009
Published by Capcom

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Collector interest

The Japanese version of Street Fighter IV, Capcom's 2D-fighting revival, a release a bit less common than the Western editions. This edition appeals to versus fans wanting the game in local packaging, in Capcom's home country. Its interest lies in this Japanese run rather than marked scarcity.

Better with friends

A benchmark of competitive fighting, whose Focus system and precise fundamentals make duels an unmatched arena for technical expression. The competition rewards zoning, anti-airs and reading intentions, welcoming to the curious yet abyssally deep. Local versus makes it an essential for game nights, where beginners and veterans find their footing face to face in a timeless rivalry.

Is Street Fighter IV still worth playing in 2026?

Street Fighter IV marks the series' triumphant return after years away, and was the title that relaunched the entire competitive 2D versus fighting scene. Its fundamentals of exemplary solidity, its generous roster blending historic figures and newcomers, and its online fluid for the time made it an immediate benchmark. The stylised 3D graphic style, imitating ink, has aged rather well. The title has since been supplanted by its own enriched, better-balanced revisions. But as a founding milestone of the genre's renewal, and for the purity of its system, it keeps real historical and ludic interest.

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