A colorful, accessible Hudson Super Adventure Island, no SNES platformer rival. Pleasant for short sessions.
Your verdict
Category
Platformer1 player3+
Description
Action platformer featuring Master Higgins exploring tropical islands. Published by Hudson Soft, released in the United States in 1992. Higgins running through jungle and beach levels, fruits to collect and bosses. Sequel in the Adventure Island series on Super Nintendo.
Super Adventure Island review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
1/5
Story
★★★★★
"Anecdotal"
Hudson repaints its tropical island with every colour the machine allows: near white sand, turquoise sea, jungles across several planes, ice caves and volcanoes. The tiny hero in a loincloth runs across quickly scrolling scenery, and readability stays total despite the density, which matters in a game this demanding.
Yuzo Koshiro and Motohiro Kawashima write a soundtrack far richer than an island platform game required: round bass, latin percussion, jazzy harmonies and melodies that stay in mind long after the session. This is the kind of score that makes a small production exist well beyond its subject.
Gameplay
"Excellent"
Fun
"From the very first minutes"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,51 MB📅01/09/1992
Published by Hudson Soft
Super Adventure Island (SNES) price, value & rarity
On the NTSC market this first Super Adventure Island stays an accessible Hudson platformer with little scarcity: the cartridge circulates easily and value logically concentrates on a complete copy, with a crisp cardboard box and manual, or on a clean graded seal. Higgins keeps a likeable aura among fans of colorful platforming, but here the worth rests on condition rather than the title itself, common loose across the American market.
Is Super Adventure Island still worth playing in 2026?
A Hudson platformer, Super Adventure Island brings the series' Wonder Boy formula to the Super Famicom, with its loincloth hero running across colourful islands, grabbing fruit and weapons against a draining vitality meter. The fast pace, the bright graphics and Yuzo Koshiro's music stay pleasant. The lack of variety and a somewhat flat level design place it among the good platformers without flair. A title for fans of classic 16 bit platforming and Hudson nostalgics.