RomWize

Super Donkey Kong 3 - Nazo no Kremis-tou (Japan)

Super Nintendo (SNES)
🇯🇵
Reviewed in
1996
88
Ad
✪ Reviewed on September 27, 2025
82

The Japanese name for DKC 3, identical in content. More laid back and dense, for Rare platformer fans in VO.

Your verdict
Category
Platformer 1 player 3+
Description
Third Donkey Kong Country with Dixie and Kiddy exploring lakes and forests, Japanese version. Published by Nintendo, released in Japan in 1996. Two differently styled characters, beautiful aquatic universe, Banana Birds and David Wise's soundtrack. Japanese version of the DKC trilogy conclusion.

Super Donkey Kong 3 - Nazo no Kremis-tou review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
2/5
Story
"Classic"
Nordic landscapes, autumnal lands and inventive machinery broaden the series' visual palette still further. The pre-rendered settings gain in variety and surprising detail. This graphic generosity, colourful and polished, closes the Rare trilogy with fine mastery.
Gameplay
"Excellent"
Difficulty
"Balanced"
Technical info
💾3 MB 📅23/11/1996
Published by Nintendo

Super Donkey Kong 3 - Nazo no Kremis-tou (SNES) price, value & rarity

Compare prices
Loading eBay listings…

Collector interest

The Japanese Super Famicom version of Rare's Donkey Kong Country 3 from 1996, Japan-exclusive under this 'The Mysterious Kremis Island' subtitle. The Rev 1 fixes several scrutinised bugs. The Japanese cart was released late in the SFC cycle with a modest print, and intact boxed CIB with cardboard sleeve and illustrated Nintendo manual has become a structuring target to close out the Japanese SFC Super Donkey Kong trilogy. The cote climbs hard.

Is Super Donkey Kong 3 - Nazo no Kremis-tou still worth playing in 2026?

Donkey Kong Country 3 hands the adventure to Dixie and Kiddy in a calmer, more puzzle leaning frame. The boat hub, the many Banana Bird mini quests and the abundance of secrets shift the pace compared with DKC2. The pastel palette and Eveline Fischer's soundtrack give the game a softer, distinct identity. Less explosive than the second but more contemplative, this chapter rewards curiosity.

Similar games