Direct Syberia sequel, Kate Walker continues her journey to Syberia island with Hans. The moving conclusion of Kate's journey. Same narrative and visual quality as the first. Both games together form an unforgettable journey.
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Category
Adventure1 player12+
Description
Kate Walker and old Hans Voralberg continue their journey northward aboard the mechanical train toward legendary Syberia and its surviving mammoths. Published by Microïds, released in 2004 in the United States and Europe. Direct sequel to Syberia with a more intimate narrative on old age and dreams, new enchanting Arctic environments, puzzles tied to the train's mechanics, and a memorable conclusion.
Syberia II review
MAX
Art direction
★★★★★
"Iconic"
4/5
Music
★★★★★
"Excellent"
4/5
Story
★★★★★
"Captivating"
Hand-painted settings of remarkable finesse, melancholy automatons and hushed light: Benoît Sokal's adventure is steeped in a faded steampunk poetry. The beauty of the panoramas and the contemplative atmosphere compose a journey out of time. This art direction, refined and nostalgic, remains of a rare elegance.
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Is Syberia II still worth playing in 2026?
A point and click adventure game from Microids, Syberia II extends the journey of lawyer Kate Walker, who continues her trek northward in quest of legendary mammoths alongside an automaton clockmaker, through painted settings of melancholic beauty and puzzles anchored in a poetic narration. The sumptuous art direction, the touching writing and the dreamlike atmosphere appeal to fans of narrative adventure. The measured pace and sometimes cryptic puzzles are typical of the genre. For a fan of point and click or someone curious about a poetic tale, the title keeps a perfectly preserved beauty and emotion.