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Tekken 2 (Europe)

PlayStation
🇬🇧
Reviewed in
1996
94
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✪ Reviewed on February 5, 2023
88

Tekken 2 considerably improves on its predecessor with more characters, enriched moves and deeper game system. Namco's series definitively establishes itself as the 3D versus fighting reference on PS1. A major progression consolidating the franchise toward its peak with Tekken 3.

Your verdict
Category
Fighting 2 players 12+
Description
Namco sequel, 3D versus fighter with expanded roster and refined Mishima system for King of Iron Fist 2. Created by Namco, released in 1996 in Japan, the United States and Europe with revision and EDC edition under the Tekken 2 title. Over twenty-five Tekken fighters at King of Iron Fist 2 tournament including newcomers Jun and Yoshimitsu, expanded 3D four-limb-strike combat system, arcade and two-player versus modes and electronic rock soundtrack. Multi-regional edition with revision and EDC under the Tekken 2 title.

Tekken 2 review

4/5
Art direction
"Striking"
3/5
Music
"Memorable"
1/5
Story
"Anecdotal"
Difficulty
"Balanced"
Technical info
💾0,5 GB 📅31/10/1996
Published by Namco

Tekken 2 (PS1) price, value & rarity

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Collector interest

A sequel that expanded the roster and refined the combat system, the series' first big mass success on the console. Still fairly widespread in the West, its interest lies in this role as a springboard for a major franchise rather than scarcity. A prime piece for 3D versus fans wanting the entry that truly launched Tekken with the mainstream.

Better with friends

An assured sequel to the 3D fighter, faster and more complete, whose expanded roster and refined strings raise the competition to a new level. Each character rewards learning their tools, and the timing of counters decides face-offs between savvy players. Accessible yet rich, it forges lasting rivalries and calls for long versus evenings where you stack up rematches.

Is Tekken 2 still worth playing in 2026?

Released in 1996 on PS1, Namco's project consolidates the Tekken formula with a roster widened to over twenty fighters, more expressive combo chains and a more generous arcade mode. The art direction gains coherence and the funk electro soundtrack merges with the game's nervousness. The Time Attack mode and the individual ending gallery rhythm evenings. The 3D modelling and the non animated backgrounds have aged. Recommended today for every 3D versus devotee, for Namco fans curious about a label peak on Sony's console and for PS1 collectors fond of fighting hardware globally.

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