Description
Namco sequel, 3D versus fighter with expanded roster and refined Mishima system for King of Iron Fist 2. Created by Namco, released in 1996 in Japan, the United States and Europe with revision and EDC edition under the Tekken 2 title. Over twenty-five Tekken fighters at King of Iron Fist 2 tournament including newcomers Jun and Yoshimitsu, expanded 3D four-limb-strike combat system, arcade and two-player versus modes and electronic rock soundtrack. Multi-regional edition with revision and EDC under the Tekken 2 title.
Tekken 2 review
Each limb maps to a button, and from that crystal-clear idea springs a fighting system of instant readability where combos and counters build naturally. The fleshed-out roster and the well-differentiated styles invite you to dig into every character. The 3D has inevitably aged, but the directness of the controls and the rightness of the impacts keep these duels very enjoyable.
3D fights of remarkable fluidity, an already memorable roster and a move system that's accessible yet deep: this sequel laid the foundations of a versus legend. Landing your first combos delivers instant pleasure, while mastery is savoured for years. Elegant, snappy and fearsome two-player, a pillar of fighting games on the console.
Picking from a generous roster, learning a few combos and landing a throw at the right moment makes for a fluid duel where every won round calls straight for the next. Unlocking the many characters and their endings revives the urge to try them all. The system has since evolved, but this immediate accessibility and the richness of the cast keep their appeal intact.
Unlocking the imposing roster, mastering each character and discovering their individual endings demands far more than a few fights. The arcade mode, the challenges and player-versus-player renew the clash endlessly. That richness of content, a milestone of 3D fighting, founds a replay value fighting fans cultivate.