RomWize

Thief - Deadly Shadows (Europe)

Xbox
🇩🇪 🇬🇧 🇫🇷 🇮🇹
Reviewed in
2004
84
Ad
✪ Reviewed on January 21, 2025
78

Third Thief by Ion Storm, console port of the classic PC stealth game. Garrett steals and spies in a dark Victorian city. Excellent shadow mechanic. The orphanage library remains terrifying. A stealth classic for Xbox.

Your verdict
Category
Action Adventure 1 player 16+
Description
Garrett the Master Thief returns to infiltrate the mansions and cathedrals of a corrupt medieval fantasy city, using shadows, distractions, and gadgets to never fight directly. Published by Eidos Interactive, released in 2004 in the United States and Europe. Third entry in the Thief franchise developed by Ion Storm, featuring an optional third-person camera, open urban areas to explore freely, and mature storytelling.

Thief - Deadly Shadows review

MAX
Art direction
"Iconic"
4/5
Music
"Excellent"
4/5
Story
"Captivating"
A gothic medieval city plunged into shadow, torchlight and permanent chiaroscuro: the game makes darkness its playground and its aesthetic. The grain of the settings and the hushed atmosphere compose a stealthy immersion of rare density. This visual direction, dark and polished, masterfully serves the art of infiltration.
Gameplay
"Excellent"
Fun
"Mild"
Addictiveness
"Engaging"
Difficulty
"Difficult"
Lifespan
"Average"
Technical info
💾6 GB 📅25/05/2004
Published by Eidos Interactive

Thief - Deadly Shadows (Xbox) price, value & rarity

Compare prices
Loading eBay listings…

Collector interest

An Ion Storm stealth game, Thief Deadly Shadows bets on shadow, sound and the caution of master thief Garrett in a dense gothic mood, more than on action. Become fairly rare on Xbox, its interest lies in this demanding stealth approach and its cult atmosphere rather than wide distribution. A piece valued by fans of immersive stealth.

Is Thief - Deadly Shadows still worth playing in 2026?

Released in 2004, Ion Storm's project delivers Garrett's third adventure, now playable in both first and third person. The city hub crossed between missions, the carefully designed heists and the use of shadows as the central value retain a strong identity. The Cradle mission still stands as one of the most striking horror set pieces ever crafted in the medium. The engine has aged and some loading zones break the rhythm. Recommended today for fans of authorial stealth and for Ion Storm devotees curious about the studio's final years before its closure shaped game development history.

Similar games