Respawn and Vince Zampella deliver a snappy multiplayer FPS blending Titan piloting and vertical parkour. The 360 receives a compressed version that sacrifices a few details but keeps the essential thing: a thrilling gameplay that revolutionises arena FPS and lays the foundation for Apex Legends much later.
Your verdict
Category
First-Person Shooter4 players16+
Description
First-person shooter by Respawn Entertainment and EA, Japan August 2014. Pilots and their Titan mechas clash in multiplayer battles between soldiers and giant robots. Parkour ground movement for soldiers and Titan mecha combat for robots, varied multiplayer modes and fast dynamic gameplay. Japanese version of Titanfall.
Titanfall review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
2/5
Story
★★★★★
"Classic"
Two scales coexist at all times: the pilot runs along walls between rooftops, an agile silhouette in a light suit, while seven-meter machines cross the same street crushing the street furniture. The settings are drawn for both at once, facades traversable up high and avenues wide enough at ground level, and a titan's drop from orbit leaves a crater that stays.
Stephen Barton writes a score that distinguishes the two bodies: fast strings and light percussion when the pilot moves up high, heavy brass and engine bass when the machine lands. Calling in the titan triggers a short recognizable motif every time, a signal opposing players hear too, so the music becomes shared tactical information.
Gameplay
"Excellent"
Fun
"From the very first seconds"
A multiplayer FPS that marries the pilot's agility, able to wall-run and double-jump, with the crushing power of giant robots summoned mid-fight. This blend of mobility and excess creates a snappy, exhilarating dynamic unlike any other. Spectacular, fluid and fiercely fun, a shooter that reinvents online confrontation with overflowing energy.
Titanfall, a Respawn multiplayer shooter that marked its generation through its pilot mobility and the crashing arrival of giant mechs, released first as a near-exclusive on the console. Very widespread, its collector interest is modest, its value resting largely on a now-extinguished online experience; the Japanese pressing remains harder to find. A mainly nostalgic piece for a shooter set.
Better with friends
A snappy, vertical shooter where you alternate between agile pilot and colossal mech, in team clashes of heady fluidity. The competition rewards mobility, wall-running and the right timing to call down your Titan, in a ballet of unique verticality. Entirely online and reliant on servers whose activity is no longer guaranteed, it bet everything on the collective, where coordination tipped the matches.
Is Titanfall still worth playing in 2026?
Released in 2014 on Xbox 360, Respawn Entertainment's Titanfall marked multiplayer shooting by blending the agility of the on foot pilot, able to wall run and jetpack jump, with the crushing power of the Titans, mechs you drop from the sky. This combination of verticality and heft creates a unique, exhilarating combat rhythm. The absence of a classic solo mode and the total reliance on online play, whose servers have shut down, strongly limit access today. But the concept stays brilliant. For the curious about multiplayer FPS history and the nostalgic, this title keeps a heritage interest.