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Zone of the Enders - Z.O.E (Japan)

also known as Zone of the Enders
PlayStation 2
🇯🇵
Reviewed in
2001
84
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✪ Reviewed on July 12, 2024
78

Zone of the Enders launches Kojima's mecha saga. Fluid aerial combat, Yoji Shinkawa design and science-fiction mood. Short but rare elegance on the pad.

Your verdict
Category
Action 1 player 12+
Description
A Konami and Hideo Kojima action game released in 2001, the original Japanese edition Zone of the Enders - Z.O.E. signed Hideo Kojima. Simultaneous release with the Western version (same date), initial Japanese version of the first franchise entry where pilot Leo Stenbuck pilots the Orbital Frame Jehuty to defend the Martian space station Antilia. Dynamic third-person 3D combat, Yoji Shinkawa cyberpunk anime aesthetics. Initial Japanese edition.

Zone of the Enders - Z.O.E review

MAX
Art direction
"Iconic"
4/5
Music
"Excellent"
3/5
Story
"Solid"
Slender mechs in razor-sharp cel-shading by Yoji Shinkawa, dazzling battles and brilliant lighting effects: the anime aesthetic comes alive in real time. The fluidity of the clashes and the elegance of the design stand apart from everything else. This visual identity, sleek and futuristic, keeps an intact modernity.
Gameplay
"Excellent"
Fun
"From the very first minutes"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Short"
Technical info
💾1,6 GB 📅01/03/2001
Published by Konami

Zone of the Enders - Z.O.E (PS2) price, value & rarity

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Collector interest

The Japanese version of the first Zone of the Enders, under its Z.O.E title, a native release of Kojima Productions' mecha action, a bit less common than the Western editions. It appeals to those wanting the game's first form in local packaging. Its interest lies in this Japanese run and original naming rather than marked scarcity.

Memorable bosses

At the controls of an overpowered Orbital Frame, this mecha action game delivers aerial duels of giddy velocity against enemy armors just as nimble. Locking on, dodging and alternating laser blades and guided shots in zero gravity demands sharp reflexes. The fluidity of these robotic jousts and their nervous energy lay the groundwork for a formula its sequel would push higher.

An underrated gem

Many bought it for the Metal Gear Solid 2 demo tucked in the box, overlooking the game itself: mecha combat of heady fluidity, all speed and verticality. Short and a touch repetitive, it suffered from that unfair reputation. Fans of snappy aerial action will nonetheless discover a remarkably polished mechanic.

Is Zone of the Enders - Z.O.E still worth playing in 2026?

Released in 2001 on PS2, Konami's project supervised by Hideo Kojima laid the foundations of a nervous, aerial robot action, where you pilot the mecha Jehuty in fast battles mixing ranged fire and close combat. The lock on system, the fluidity of the three dimensional movement and the cinematic staging impressed at release. The story, more intimate than it seems, accompanies an exhilarating rise in power. The very short length and a repetitive structure weigh. An interesting foundation of the saga, recommended for those curious about the origins of ZOE and for fans of stylised mechanical action.

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