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Top 50 best Game Boy games

Indestructible and universal, the Game Boy made gaming portable with monuments: Tetris, Pokémon Red/Blue, Zelda Link's Awakening, Super Mario Land. This Top 50 gathers the best of Nintendo's handheld, re-tested and re-ranked by RomWize, each title with its re-evaluated score, its versions, their rarity and their collector value.

"Capcom's Game Boy DuckTales. Scrooge McDuck pogos with his cane across five non-linear levels (Amazon, Transylvania, Moon, Himalaya, Africa). The pogo-stick is genius, the music legendary (Moon Theme!). Short but absolutely elegant. Capcom at its peak, essential on Game Boy."

"Nintendo's Game Boy Kid Icarus sequel. Pit travels through underground dungeons and aerial levels, with a surprisingly open structure. Less absurd than the NES original, more playable. The curve stays demanding, but the journey is worth it. A real Game Boy masterpiece unjustly obscure, essential."

"Portable Dr. Mario. Two-color pills to align on viruses, fours to match, speed climbing with the level. Mechanics of absolute purity, perfect for Game Boy. Link-cable versus mode makes it addictive. One of the system's essential puzzlers, recommend to everyone."

"Game Boy adaptation of Donkey Kong Country by Rare. SGI-style pre-rendered sprites, polished Game Boy animation. Levels inspired by the SNES but compressed, level design sometimes punishing (millimeter jumps). Solid, but clearly outdone by Donkey Kong Land 2."

"Nintendo's Picross sequel (after Mario's Picross). 200+ grids, no-time-limit mode, smoother marking. More generous and accessible than the first, perfectly tuned curve. Still a top Game Boy puzzler, ideal for nonogram purists. Essential if you loved the first."

"Game Boy Mega Man III. Robot Masters mixed from NES 5 and 6, even more mature level design. The franchise settles on handheld, combat sharper. A good portable Mega Man, already very solid, with the Mega Man V peak on the way. Chain it without hesitation through IV then V."

"Hudson Soft's portable Bomberman, Western release. Grids, timed bombs, enemies to neutralize, the concept works perfectly on Game Boy. Varied levels, gentle curve, no multi on this build. Excellent puzzle-action if you enjoy chill bomb-laying."

"Japanese original of Final Fantasy Legend. Same takeaways: a Game Boy JRPG pioneer, mythical tower to climb, human/monster/robot heroes. Original Japanese text. For fans in the original, otherwise the Western Final Fantasy Legend is strictly equivalent."

"Nintendo vertical shooter, one of the earliest on Game Boy. Spaceship against the Granada empire, six levels, simple power-ups. Minimalist but clean mechanics, punchy OST for 1990. Shorter and simpler than Gradius or R-Type GB, ideal for starting on vertical shoot. Solid for its age."

"Western localization of Kurofunetou no Nazo. Goemon GB in English, careful translation, same qualities as the Japanese original. 2D platforming in feudal Japan, Konami's offbeat humor, decent presentation for the system. For Goemon fans who don't read Japanese, this is the spot. A tasty niche."