A surprisingly good late Disney Aladdin port released in 1997. Fluid gameplay, colorful visuals and well-crafted levels make it a pleasant surprise on ageing hardware.
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Category
Platformer1 player3+
Description
Action platformer featuring Aladdin jumping and battling in the streets of Agrabah. Published by Sega, released in Europe and Brazil in 1997. Aladdin in side-scrolling view with sword and throwable objects and Agrabah levels. Late Master System adaptation of the Disney Aladdin film.
Aladdin review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
2/5
Story
★★★★★
"Classic"
The artwork seeks animation rather than detail: the hero has an unusual number of frames for his jumps, slides and parries, giving his movement a suppleness rare on the machine. The souk, cave and palace settings rest on repeated motifs of arches and carpets, and warm colours dominate from beginning to end.
The themes take up melodies from the film and reduce them to three voices, a delicate exercise since those pieces rested on a full orchestra. The solution is to keep only the vocal line and a walking bass, abandoning the ornamentation, so that the tunes are recognisable without ever giving the impression of a diminished version.
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Collector interest
A Disney platformer released in 1997, very late in the Master System's life, where Aladdin jumps and fights through the streets of Agrabah. Its desirability rests on that exceptional release date, when the console was abandoned everywhere but Brazil, making it one of the last 8-bit games sold. Collectors seek this title for its ultra-late release and the singular extension of Sega through TecToy in Latin America.
Is Aladdin still worth playing in 2026?
A late adaptation of the Disney cartoon, Aladdin offers a colourful action platformer where the hero jumps, dodges and throws apples through the streets of Agrabah. Released late, mainly for the Brazilian market, it benefits from a shimmering art direction and careful animation that draw the best from the console. The level design stays classic and the difficulty accessible. For a retro platforming fan, a Disney fan or someone curious about the Master System's late catalogue, the title keeps a visual charm and a good natured pleasure.