An Artdink strategy where you program your mecha before battle. Brilliant concept, harsh learning curve, austere presentation. For patient strategists drawn to offbeat Japanese sims, a real hidden gem of the genre on PS1.
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Category
Strategy1 player12+
Description
Strategic combat simulation with mechas programmable by the player's AI. Published by Artdink, released in Japan, Europe and the USA between 1997 and 1999. Program editor to pilot units, over a hundred customization parts, automated battles on hex maps and a long tactical campaign.
The European edition of Carnage Heart, a strategy game where you never pilot the robots but program their intelligence before battle. This baffling mechanic confined it to a narrow audience, and its PAL run was far thinner than the console's mainstream titles. Its value owes to this scarcity of Western pressing as much as to the cult status of a game design with no equivalent.