An Artdink strategy where you program your mecha before battle. Brilliant concept, harsh learning curve, austere presentation. For patient strategists drawn to offbeat Japanese sims, a real hidden gem of the genre on PS1.
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Category
Strategy1 player12+
Description
Strategic combat simulation with mechas programmable by the player's AI. Published by Artdink, released in Japan, Europe and the USA between 1997 and 1999. Program editor to pilot units, over a hundred customization parts, automated battles on hex maps and a long tactical campaign.
The original Japanese version of Carnage Heart, where war is waged upstream by programming the mechs' AI rather than with a pad in hand. Cradle of an Artdink cult series, this Japanese release remains the reference for anyone wanting the title in its first language and presentation. Its appeal comes from this role as the matrix of a radical concept, more than from any mass scarcity.