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Chumchwora Made in Wario (Korea)

Wii
🇰🇷
Reviewed in
2008
84
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✪ Reviewed on March 25, 2023
78

Nintendo compilation of wacky microgames built around the Wiimote. Hundreds of seconds-long challenges, varied Wiimote poses, lunatic vibe. A cult party game that fully exploits the controller, essential for Wii game nights.

Your verdict
Category
Party / Minigame 1 player 7+
Description
Korean version of WarioWare: Smooth Moves developed and published by Nintendo in Korea in February 2008. Wario and friends present dozens of frantic five-second micro-games controlled exclusively by manipulating the Wii Remote in different positions - The Library, The Airplane, The Eggbeater and other poses. Inventive body movements exploiting Wii Remote sensors, typical off-beat humor and multiplayer for up to twelve players.

Chumchwora Made in Wario review

MAX
Art direction
"Iconic"
4/5
Music
"Excellent"
2/5
Story
"Classic"
A wild collage of styles, from crude sketch to hijacked photo, the whole thing runs on the absurd and on a proudly bad taste. Each micro-challenge switches visual register in a fraction of a second, in a joyful, controlled chaos. This graphic anarchy, hilarious and inventive, remains inimitable.
Gameplay
"Excellent"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾1,7 GB 📅14/02/2008
Published by Nintendo

Chumchwora Made in Wario (Wii) price, value & rarity

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Collector interest

The Korean version of WarioWare Smooth Moves, Nintendo's collection of zany microgames built around the motion controller, distributed for the Korean market on a region-locked console. Markedly rarer than the Western and Japanese editions, it appeals to collectors mindful of provenance and localization. Its desirability rests above all on this real geographic scarcity, reinforced by the machine's region locking.

Is Chumchwora Made in Wario still worth playing in 2026?

Released in 2006 on Wii and known in the West as WarioWare - Smooth Moves, Intelligent Systems and Nintendo's project exploits the motion controller to reinvent the microgame series. The principle is to adopt an imposed posture, given a zany name, then to clear in a few seconds a lightning challenge that uses it, from the whip to the umbrella. The frantic chaining, the absurd humour and the multiplayer conviviality make for an irresistible party game. The short length of the solo mode shows. A festive gem, recommended for fans of short games and of evenings with friends.

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