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Clash at Demonhead (USA)

NES / Famicom
🇬🇧
Reviewed in
1990
82
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✪ Reviewed on December 19, 2024
76

A non-linear action-platformer with an interconnected open world. Ambitious for NES, full of wacky characters and secrets. Eccentric, charming, deeper than it appears.

Your verdict
Category
Action Adventure 1 player 7+
Description
Action-adventure featuring a warrior exploring a futuristic city after losing his memory. Published by Vic Tokai, released in the USA in 1990. Side-scrolling exploration of Demonhead with portals to secret zones, combat and varied bosses. An original non-linear action-adventure on NES.

Clash at Demonhead review

4/5
Art direction
"Striking"
3/5
Music
"Memorable"
2/5
Story
"Classic"
Gameplay
"Excellent"
Fun
"Pleasant"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,14 MB 📅01/02/1990
Published by Vic Tokai

Clash at Demonhead (NES) price, value & rarity

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Collector interest

A US-only Vic Tokai release mixing platform action with branching narrative paths, scarce enough to have gained visibility through 'Scott Pilgrim', whose in-universe band lifts its name. The loose grey NES cart stays reachable, but US CIB in an intact box with poster climbs hard, lifted by that double cultural identity (obscure Vic Tokai plus pop reference). The cote has doubled in less than ten years.

An underrated gem

Long before the term became fashionable, this game blended open exploration, branching paths, and an offbeat tone into a surprisingly free-form action adventure. Published by the low-key Vic Tokai, it quickly faded from memory. Its non-linear structure and pop atmosphere make it a tasty curiosity for patient explorers.

Is Clash at Demonhead still worth playing in 2026?

Clash at Demonhead is a non-linear action platformer with an interconnected open world surprisingly ambitious for the NES. Full of zany characters, secrets and parallel paths, Vic Tokai's title surprises with its depth and offbeat humour. The eccentric art direction and catchy soundtrack do the rest. Orientation can frustrate without a guide, but exploration rewards with original situations and a truly particular tone. For lovers of atypical 8-bit adventure and overlooked NES, still a real curiosity to discover today.

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