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Dai-3-ji Super Robot Taisen (Japan)

Super Nintendo (SNES)
🇯🇵
Reviewed in
1993
70
✪ Reviewed on April 8, 2025
62

A dense Super Robot Wars packed with units and interactions, a cornerstone of the series. Long and demanding, pure joy for mecha fans.

Your verdict
Category
Tactics 1 player 12+
Description
Super Robot Taisen tactical strategy uniting mechas from Gundam, Mazinger and Getter Robo. Published by Banpresto, released in Japan in 1993. Units from multiple iconic robot series on battle maps, turn-based tactical combat, original scenario. Third installment in the Super Robot Taisen series on Super Famicom.

Dai-3-ji Super Robot Taisen review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
4/5
Story
"Captivating"
Gameplay
"Solid"
Fun
"Mild"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Lifespan
"Massive"
Fielding the mechs of Gundam, Mazinger and Getter Robo gathered in a single story leads to long tactical battles where every unit moves, attacks and levels up on its own. Raising your pilots, optimizing your robots and unraveling an ambitious crossover pleasantly stretch each chapter. As a foundational third entry of Super Robot Taisen, it owes its generosity to that pile-up of meticulous battles that delights mecha fans.
Technical info
💾1,1 MB 📅23/07/1993
Published by Banpresto

Dai-3-ji Super Robot Taisen (SNES) price, value & rarity

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Is Dai-3-ji Super Robot Taisen still worth playing in 2026?

The third entry in Banpresto's tactical saga, this Super Robot Wars gathers mechs from several cult anime into turn based battles on a grid. The thrill of the crossover, the attack animations and the unit management are the whole point of the genre founding formula. The dated interface, the grinding and the language barrier limit access. A piece of history for fans of Japanese tactical RPGs and of 80s animation robots.

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