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Dai-4-ji Super Robot Taisen (Japan)

Super Nintendo (SNES)
🇯🇵
Reviewed in
1995
72
✪ Reviewed on July 3, 2024
64

A sequel that refines the Super Robot Wars formula further, longer and richer. A tactical Japanese behemoth for the devoted.

Your verdict
Category
Tactics 1 player 12+
Description
Super Robot Taisen tactical strategy with mechas from Gundam, Evangelion and Getter Robo. Published by Banpresto, released in Japan in 1995. New units from iconic series on hexagonal maps, animated combat and crossover scenario. Fourth installment in the Super Robot Taisen series on Super Famicom.

Dai-4-ji Super Robot Taisen review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
4/5
Story
"Captivating"
Gameplay
"Solid"
Fun
"Mild"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Lifespan
"Massive"
Deploying an expanded cast blending Gundam, Evangelion and Getter Robo on hex maps stretches the formula further, each map demanding positioning, resource management and patience. Animated battles, steadily strengthening pilots and a denser crossover story yield a campaign measured in dozens of hours. As the fourth entry on Super Famicom, it stays beloved for that tactical breadth which rewards methodical strategists.
Technical info
💾2,2 MB 📅17/03/1995
Published by Banpresto

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Is Dai-4-ji Super Robot Taisen still worth playing in 2026?

The fourth entry in Banpresto's Super Robot Wars saga, this one enriches the tactical formula with a customisable protagonist and a widened cast of mechs from emblematic anime series. The turn based battles gain readability and the attack animations remain a treat for connoisseurs. The measured pace, the grinding and the Japanese text stay obstacles. A milestone of the series for fans of Japanese tactical RPGs and of animation robots.

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