Vigil Games blend Zelda, God of War and Joe Madureira's comic flair into a beautifully paced adventure. The dungeon structure works wonders, War oozes charisma and the apocalypse carries a singular visual stamp.
Your verdict
Category
Action Adventure1 player16+
Description
Action-adventure by Vigil Games and THQ, January 2010. War, the Horseman of the Apocalypse, is falsely accused of triggering the end of the world and must prove his innocence across a devastated post-apocalyptic world. Melee and ranged combat with overpowered weapons, dungeon exploration and environmental puzzle solving. Zelda and God of War-inspired action-adventure in a dark universe.
Darksiders review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
3/5
Story
★★★★★
"Solid"
The setting's strength lies in remaining recognizable: it is our world you cross, with its broken motorway ramps, its car husks lined up in a frozen traffic jam, its shop signs still legible under the dust. Two non-human armies occupy these ordinary streets, and the strangeness arises from contrast rather than from pure invention.
Jesper Kyd writes for an apocalypse: Latin choirs processed until they become texture, low strings held under electronic pads, percussion rare but heavy. The score stays in the background during exploration, letting the wind run through the ruins, then opens up suddenly for the fights, a contrast that gives the dungeons a breathing pattern very different from combat.
European (PAL) edition of the Vigil Games action adventure where War, one of the horsemen of the Apocalypse, carves through demonic hordes in a knowing blend of Zelda and God of War. Distributed in Europe, its appeal lies in this Joe Madureira graphic style and an esteem cult rather than scarcity. A piece valued by fans of muscular action-adventure and post-apocalyptic imagery.
Is Darksiders still worth playing in 2026?
Released in 2010 on Xbox 360, Vigil Games' Darksiders frankly owns its inspirations, between God of War action and Zelda style puzzle exploration, and delivers a surprisingly coherent blend. War, one of the four Horsemen of the Apocalypse, crosses a devastated Earth in an art direction by Joe Madureira, powerful and angular. The sword combat and the acquisition of tools that open new areas pace the adventure. A few dips in tension occur. But the whole stays generous and solid. For fans of muscular action adventure and apocalyptic imagery, this title keeps a real appeal today.