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Donkey Kong Jr. (Japan)

NES / Famicom
🇬🇧
Reviewed in
1983
78
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✪ Reviewed on April 1, 2025
72

The sequel with reversed roles: Junior saves his father DK held by Mario. Original climbing mechanics. Less memorable than the original but honest and well-thought-out in its mechanics.

Your verdict
Category
Arcade 1 player 3+
Description
Platformer in which Donkey Kong Jr. battles Mario to save his captured father. Published by Nintendo, released in Japan in 1983. DK Jr. in side-scrolling view climbing vines and chains and Mario's enemies to avoid. Donkey Kong sequel with reversed roles on Famicom.

Donkey Kong Jr. review

4/5
Art direction
"Striking"
3/5
Music
"Memorable"
1/5
Story
"Anecdotal"
Gameplay
"Solid"
Addictiveness
"Engaging"
Difficulty
"Easy"
Lifespan
"Short"
Technical info
💾0,02 MB 📅15/07/1983
Published by Nintendo

Donkey Kong Jr. (NES) price, value & rarity

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Collector interest

This 1983 Famicom release belongs to Nintendo's first wave of arcade conversions, predating the standardized cardboard sleeves of later years. Its desirability rests on the title's founding role in the Donkey Kong line and the role reversal that put Mario as the antagonist. Loose copies stay affordable while sealed Japanese stock is genuinely scarce given how early the print run shipped.

Is Donkey Kong Jr. still worth playing in 2026?

A founding Nintendo platformer, Donkey Kong Jr. reverses the roles of the first game: this time DK's son climbs vines and chains to free his father, captured by Mario. The climbing mechanic, the sense of positioning and the precision challenge keep a timeless arcade charm, a milestone in video game history. The content stays thin and the formula very simple. An essential piece of history, to be savored by fans of retro arcade and the curious about Nintendo's roots.

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